▲ | wtallis 2 days ago | |
> solves the same problem set with the same or better performance The games industry has spent the last decade adopting techniques that misleadingly inflate the simple, easily-quantified metrics of FPS and resolution, by sacrificing quality in ways that are harder to quantify. Until you have good metrics for quantifying the motion artifacts and blurring introduced by post-processing AA, upscaling, and temporal AA or frame generation, it's dishonest to claim that those techniques solve the same problem with better performance. They're giving you a worse image, and pointing to the FPS numbers as evidence that they're adequate is focusing on entirely the wrong side of the problem. That's not to say those techniques aren't sometimes the best available tradeoff, but it's wrong to straight-up ignore the downsides because they're hard to measure. |