▲ | mistercheph 4 months ago | |
It's fine if the computer has access to gigabytes of working memory, it can use all of the "natural" advantages that it has to play the game, that's perfectly fair, but there is no comparison to make when you give models bespoke machine interfaces to play games whose core mechanics revolve around perception and physical coordination, it may be impressive, but they are playing a different game, something akin to HvH Counter Strike. And you can try to play some game where you create disadvantages to try to balance out all of the advantages of the machine interface, but again, hard to reason about the edge cases, and easy to create a misleading headline like "artificially limited reaction time worse than professional gamers" while in practice being able to react to information much more quickly than a human player because of its exclusive interface to game state. All of that is fair and well, and doesn't take anything away from the very cool achievements of google et al., but when you change the core mechanics of the game to accommodate a uniquely challenged player, you're playing a different game! Chess is ~mostly not about physically moving the pieces on the board, but Counter Strike is about little more than that! (And dota is somewhere in between.) |