▲ | charcircuit 9 hours ago | ||||||||||||||||||||||||||||||||||||||||||||||
>Drawn painstakingly one pixel at a time There was paint software. You didn't have to draw a pixel at a time. | |||||||||||||||||||||||||||||||||||||||||||||||
▲ | mrandish 8 hours ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||
> You didn't have to draw a pixel at a time. Back in the day I was fortunate to work with some of the best pixel artists in the industry like Jim Sachs (https://spillhistorie.no/2024/09/13/legends-of-the-games-ind...) and they definitely did draw the vast majority of their pixels one at a time in the best paint programs available like Electronic Arts Deluxe Paint. In the linked article Sach's is quoted "I put dots on the screen. One at a time at first. Green dots for grass, blue dots for sky, gray dots for castle blocks. Hour after hour. I was happy if I got one square inch of the screen done in a day." To create top notch pixel art in those limited resolutions and palettes forces the artist into creating the illusion of colors and detail which aren't actually there in any one pixel. They do this by modifying the colors of individual adjacent pixels to imply shading and highlights. Jim would modify one pixel, zoom out to assess the overall effect on that area of the image, then zoom back in and modify the next pixel. I encourage you to zoom in and pixel peep some of Jim's images. Most of those pixel patterns aren't uniform enough to be from an 80s paint program and not randomly Bayer-ish enough to be a digitized image. Jim has discussed his workflow in detail in interviews. The value of Deluxe Paint to an artist like Jim wasn't laying down swathes of pixels, it was mostly fast zooming and panning as well as detailed palette control. Of course, those artists would use whatever capabilities their tools enabled when they could but it wasn't nearly as much or as often as you're assuming. | |||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||
▲ | spankibalt 7 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||
> You didn't have to draw a pixel at a time. I always have to laugh when that one comes up. But yeah, many Japanese dot/pixel art graphics packages (e. g. Multi Paint System) have brushes for those characteristic dithering patterns. Fast work! And I don't think they did pixel-blending (as on Western home computers) either; the art was done on machines with computer monitors for customers with pretty much the same systems (e. g. PC-98). Manual corrections, analog/digital "transkriptions" (from raster paper for example), etc. are another story... |