▲ | hx8 10 hours ago | |||||||||||||||||||
> If DOOM released in 1994 or 1995, would we still remember it in the same way? Maybe. One aspect of Wolfenstein and Doom's popularity is that it was years ahead of everyone else technically on PC hardware. The other aspect is that they were genre defining titles that set the standards for gameplay design. I think Doom Deathmatch would have caught on in 1995, as there really were very few (just Command and Conquer?) standout PC network multiplayer games released between 1993 and 1995. | ||||||||||||||||||||
▲ | LarsDu88 10 hours ago | parent | next [-] | |||||||||||||||||||
I guess the thing about rapid change is... it's hard to imagine what kind of games would exist in a DOOMless world in an alternate 1995. The first 3d console games started to come out that year, like Rayman. Star Wars Dark Forces with its own custom 3d engine also came out. Of course Dark Forces was, however, an overt clone of DOOM. It's a bit ironic, but I think the gameplay innovation of DOOM tends to hold up more than the actual technical innovation. Things like BSP for level partitioning have slowly been phased out of game engines, we have ample floating point compute power and hardware acceleration ow, but even developers of the more recent DOOM games have started to realize that they should return to the original formula of "blast zombies in the face at high speed, and keep plot as window dressing" | ||||||||||||||||||||
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