▲ | gregdeon 11 hours ago | |||||||
I watched the talk live. I felt that his main argument was that Atari _looks_ solved, but there's still plenty of value that could be gained by revisiting these "solved" games. For one, learning how to play games through a physical interface is a way to start engaging with the kinds of problems that make robotics hard (e.g., latency). They're also a good environment to study catastrophic forgetting: an hour of training on one game shouldn't erase a model's ability to play other games. I think we could eventually saturate Atari, but for now it looks like it's still a good source of problems that are just out of reach of current methods. | ||||||||
▲ | koolala 8 hours ago | parent [-] | |||||||
Is a highly specialized bespoke robot for a Atari controller really that different? If anyone cared about latency they could have added it to the emulated controls and video with random noise. | ||||||||
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