What has "Graphics Carmack" actually done since about 2001?
So, his initial tech was "Adaptive tile refresh" in Commander Keen, used to give it console style pixel-level scrolling. Turns out, they actually hampered themselves in Commander Keen 1 by not understanding the actual tech, and implemented "The Jolt", a feature that was not necessary. The actual hardware implemented scrolling the same way that consoles like the NES did, and did not need "the jolt", nor the limitations it imposed.
Then, Doom and Quake was mostly him writing really good optimizations of existing, known and documented algorithms and 3D techniques, usually by recognizing what assumptions they could make, what portions of the algorithm didn't need to be recalculated when, etc. Very talented at the time, but in the software development industry, making a good implementation of existing algorithms that utilize your specific requirements is called doing your job. This is still the height of his relative technical output IMO.
Fast Inverse Square Root was not invented by him, but was floating around in industry for a while. He still gets kudos for knowing about it and using it.
"Carmack's reverse" is a technique for doing stencil shadows that was a minor (but extremely clever) modification to the "standard" documented way of doing shadow buffers. There is evidence of the actual technique from a decade before Carmack put it in Doom 3 and it was outright patented by two different people the year before. There is no evidence that Carmack "stole" or anything this technique, it was independent discovery, but was clearly also just a topic in the industry at the time.
"Megatextures" from Rage didn't really go anywhere.
Did Carmack actually contribute anything to VR rendering while at Oculus?
People treat him like this programming god and I just don't understand. He was well read, had a good (maybe too good) work ethic, and was very talented at writing 386 era assembly code. These are all laudable, but doesn't in my mind imply that he's some sort of 10X programmer who could revolutionize random industries that he isn't familiar with. 3D graphics math isn't exactly difficult.