▲ | xiphias2 16 hours ago | ||||||||||||||||||||||
A lot of the problems John mentioned (camera jpeg, latency, real time decisions) have been worked on by comma.ai for many years. He could have just used their stack and build on it the general learning parts that comma is not focusing on. | |||||||||||||||||||||||
▲ | WatchDog 13 hours ago | parent | next [-] | ||||||||||||||||||||||
Carmack himself has done a lot of work on end to end latency, during his time at oculus. | |||||||||||||||||||||||
▲ | Cthulhu_ 14 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
This is Carmack, who builds new things. He built one of the first 3D game engines based on the hard math. | |||||||||||||||||||||||
▲ | prosunpraiser 15 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
Reuse is not always necessary - sometimes things are just done for fun and exploration, not for appeasing thirsty VCs and grabbing that market share. | |||||||||||||||||||||||
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▲ | Flemlo 16 hours ago | parent | prev [-] | ||||||||||||||||||||||
And plenty of other people. It's still a lot better to really learn and discover it yourself to really get it. Also it's hard to determine how much time someone spent on particular topic. |