▲ | thorum a day ago | |||||||||||||
The solution I found after approximately two months of struggling with this problem: you have to generate an audio file that is a few seconds of silence, play it on a loop, and play it at the same time as the actual audio file you want to play (via separate audio elements, or an AudioContext). Specifically I believe you need to make sure the silence is “playing” at track boundaries for the real audio, so there is never a single moment where your webapp stops playing audio. | ||||||||||||||
▲ | prmoustache a day ago | parent | next [-] | |||||||||||||
How do you even accept to use/and develop for a device that forces you to do that? | ||||||||||||||
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▲ | matteason a day ago | parent | prev | next [-] | |||||||||||||
Ohhh that's interesting, so the root cause for my workaround working might be that the "live" audio node that I stream everything else to effectively never stops | ||||||||||||||
▲ | busymom0 a day ago | parent | prev [-] | |||||||||||||
Does iOS let you play multiple audio at the same time? | ||||||||||||||
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