▲ | RobirdLiu 2 days ago | |
Let me briefly share some of my experiences and thoughts. I grew up playing games like The Legend of Zelda, Knights and Merchants, StarCraft. From a young age, I dreamed of creating a multiplayer Final Fantasy II. Continuously honed my skills and after graduating college in 2007, fulfilled my dream of becoming an MMORPG developer. However, this marked the beginning of a long struggle. I wanted to create 'healing remedies' but the company demanded 'addictive drugs' designed to drain player's time and money. I realized the problem wasn't product design itself, but the business model shaping the product. So, I started my own venture. I'm now trying to build a 'creator-consumer' ecosystem, similar to short-form video platforms. This involves developing a DSL to easily create narrative adventure game scripts (text and image based), performed by pre-made, standardized virtual characters. It will use a serialized release model, with artists and musicians sharing in the revenue. Ultimately, the business model dictates the product. It doesn't matter who successfully builds this; success doesn't have to be mine. I just hope everyone can live a life without regrets. | ||
▲ | RobirdLiu 2 days ago | parent [-] | |
I'm new here. Could any kind-hearted senior help me? I'm sharing a viewpoint with a different analytical perspective. I wonder where the issue lies in my speech. I sincerely seek guidance to better integrate into the community. Today, I received 8 downvotes, yet no one pointed out the flaws in my speech. I'm eager to accept criticism and learn from feedback. Thank you! |