▲ | cookiengineer 4 days ago | |
You should focus on the economics of game development instead. Why not ditch buying games from corporations with external shareholders instead? Why not introduce a sustainable funding model for development work? Why not introduce a sustainable feature/addon/DLC development model? Why not introduce a sustainable server maintenance cost model? Your bill will change nothing for AAA games because these game labels are what they are: labels, not studios. They buy stuff for cheap and sell it for a high price. They're like VCs giving game studios an advance funding model, but expect high returns of investment. And that's the actual problem. On the other hand, most indie studios I know usually have the right intentions but really really underestimate the costs for marketing, sales, store visibility (e.g. steam, appstore's 30% etc) and maintenance. You cannot hit all the costs when you don't even know how many players you are gonna have. And you don't know how expensive your game has to be when you don't even know how many players will _stay_ in your gameplay for the game shelf lifetime. If 10 players paid 10$ a couple years ago, how are you gonna fund necessary bugfixes for the servers? |