▲ | szszrk 5 days ago | |
I would gamify workarounds for each of your points like it's a speedrun of Mario. These are typical low quality laws. You prohibit things randomly with good intentions and low focus on how this would be abused. This just makes it way harder for small studios to operate, you tell them how to make business, you seem to know in advance what players want and what they don't. 1 - I would release a half baked game very early, then push basic content as DLCs for years and remake 2 years after "initial release". Or simply call it an Specific Hardware Targeted Port and release it 6 months after, by adding some crap like better accelerated shadows. 2 - as above. Original will be mostly useless. 5 - since the "initial release" is now just a random alpha demo, I have all the time I need to announce DLCs 6 - easy, my base prices will be 500 USD, I will aggressively discount. Like a Telco operator. 7 - I would make sure to break single-player game definition. Is Death Stranding single or multiplayer? I'd do something similar. ... | ||
▲ | jewscum 5 days ago | parent [-] | |
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