▲ | bsaul 3 months ago | |||||||||||||||||||||||||||||||||||||||||||
i tried building cross-platform libraries in swift for the past two years, with no success. I just did it in rust (ios / android / wasm) in a week, knowing nothing about the language. the swift wasm project still uses a forked compiler IIRC… | ||||||||||||||||||||||||||||||||||||||||||||
▲ | frizlab 3 months ago | parent [-] | |||||||||||||||||||||||||||||||||||||||||||
> the swift wasm project still uses a forked compiler IIRC… No <https://forums.swift.org/t/stdlib-and-runtime-tests-for-wasm...>. Like I told you, I cross compile to all of the targets directly on my Mac (except windows that I do technically on my Mac, but on a VM). I could use Linux all the same. Swift now has the concept of Swift SDK (`swift sdk install …`) and it is possible to target whatever (that has an SDK) easily. Yes, they took their sweet time, but it now works properly. | ||||||||||||||||||||||||||||||||||||||||||||
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