▲ | badc0ffee 18 hours ago | |
> Games don't just "cost more to make" automatically, it's mostly not based on inflation or underlying costs. That doesn't contradict what I wrote, so much as expand on it. The presentation linked above (which I was attempting to summarize) says there's a push for, for example, more photorealism, that players don't really care about, but balloons various costs. It also mentions recurring costs for online games too unpopular to cover their expenses. > It's not "the market is saturated". It's not "the market is overcrowded". It's "the market is competitive and expects quality", you can't just shove a half-baked only-ok game at high pricing, and expect it to be a success. I don't doubt what you're saying about quality of gameplay, but that's really not the focus of the linked presentation. It mentions that too many game studios are chasing dead trends, and unpopular payment models. But it's also making the claim that there might be tons of great new games coming out, but hardly anyone is even trying them. Honestly I'm out of my depth with this, as I barely game at all, and if you had asked me yesterday, I would have thought the industry was still booming. I clicked caseyy's link and expected something concise about the state of gaming, but ended up reading (most of) a 200-slide presentation. | ||
▲ | IgorPartola 15 hours ago | parent [-] | |
This. As someone who used to play a lot and doesn’t as much, graphics were only impressive for a minute. Story and gameplay cost roughly the same today as they did 20 years ago and are infinitely more important. |