| ▲ | breadwinner 8 months ago | |
NeXTSTEP's interface (1988–1989) used subtle shading and depth for buttons and windows, creating a dimensional appearance. Its visual design pioneered the use of shading for depth in GUIs. Microsoft's timeline: CTL3D.DLL: Introduced circa 1991–1992, primarily for Windows 3.1 applications (not the OS itself). It added 3D effects to dialog boxes and controls but was optional for developers. Windows 95: Introduced native 3D controls (e.g., recessed buttons, drop shadows) as the system-wide default in 1995, eliminating the need for CTL3D.DLL | ||
| ▲ | pseudalopex 8 months ago | parent [-] | |
This is the post hoc ergo propter hoc fallacy. A 3D appearance is 1 superficial element of a GUI. And Windows 2.0 had 3D shading in 1987 even though limited. Was this LLM generated? | ||