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al_borland 18 hours ago

Breath of the Wild felt this way for me. Sure, you can fight stuff, but it’s often optional and most of the game is walking around in nature and exploring the world. I hadn’t played anything of note in over a decade, and then probably spent over 1,000 hours in BotW.

B-Con 17 hours ago | parent | next [-]

I unwind with about 2-3 hours of BotW each weekend. I'm years behind the gaming community and TotK is still in my backlog, but I don't care. You only get to play through for the first time once and I'm enjoying it immensely.

zoul 17 hours ago | parent | prev | next [-]

My only regret is the game is not designed for the player still roaming the world and finishing various quests after the main story ends, like in the various Marios. If you want to keep playing, you have to keep Ganon alive and get the regular Blood Moon reminder here and there.

xdfgh1112 16 hours ago | parent | next [-]

That's always how I've played games. Once I see the ending the game is "done" and I can't get myself to play it anymore, so I always do the final boss last

d3Xt3r 16 hours ago | parent | prev [-]

This is the exact reason why I haven't killed Ganon yet, in spite of putting 400+ hours into the game. Now I look forward to starting all over again - this time in 4K and with hopefully better performance, once I get my Switch 2.

HellDunkel 13 hours ago | parent [-]

Don’t do it. I replayed Botw before Totk came out on a higher res tv. The wold felt a lot more empty than the first time and totk felt even more repetitive. I decided to be a lot morecareful with replays these days.

jader201 17 hours ago | parent | prev | next [-]

I love BotW and TotK. Definitely two of my favorite games, and two of the best games. And agreed that much of the exploration aspects are chill.

But both games definitely have some frustrating elements, especially if you’re not going out of your way to avoid them. The constantly breaking weapons, to name one. Some of the battles are definitely intense, too. Some of the temples have some bizarre puzzles, particularly some of the dexterity puzzles — and even more so in BotW, which almost felt buggy (TotK seemed to “fix” this).

Again, loved both games, and also spent probably around that much time playing each of them.

But they’re not the first games that came to my mind when I see “cozy video games that can quell stress and anxiety”.

d3Xt3r 16 hours ago | parent | next [-]

100%. The blood moon's appearance and the scary piano music when you encounter a guardian, always gives me anxiety. I wish I could skip the blood moon's cutscene reliably.

breppp 16 hours ago | parent | prev | next [-]

> But they’re not the first games that came to my mind when I see “cozy video games that can quell stress and anxiety”.

I think what quells stress is the lighting, a game which is mostly outdoor sunny is relaxing in my experience compared to mostly dark games. I had that experience with rocket league of all games

Haven't played BotW though, so this was my impression from gameplay videos

xandrius 15 hours ago | parent | prev [-]

That's why I am playing TotK without durability, it was such an annoyance that ruined everything else for me. Might make some things easier but I am not there for the challenge.

carstenhag 17 hours ago | parent | prev | next [-]

Weirdly enough, I started playing it just yesterday. I'm a gamer and I died about 10 times in the first 2 hours. I always read it's newbie friendly etc, but am wondering how, as the game doesn't seem to have handhelding at all :D

al_borland 7 hours ago | parent | next [-]

The game doesn't hold your hand, but it does guide you to discover things pretty well. I never really felt lost, which is something I've often had problem with when playing open world games. I could explore, but I could also easily get back to whatever I needed to continue progress. There was also no penalty for exploration once you can fast travel, as you can easily get out of a bad situation.

What I think is really good is that there is no one right way to do something. With some games if you can't figure out what they are trying to tell you, you hit a brick wall. With BotW, I could always figure something out, even if it wasn't "right". For example, at one point you can talk to the old man chopping down trees and the intent is for you to chop down a tree to make a bridge across a gap. For whatever reason, I didn't pick up on this. However, there was a wall that I thought I might be able to use to climb over there. It wasn't trivial (I died several times), but it taught me how to find little places on walls to recover stamina while climbing. I was still able to get over there. This lesson on climbing paid dividends throughout my entire play through, while the tree bridge mechanic was almost never needed again.

The first non-red Bokoblin (in the skull with the archer out front) probably killed me 10 times on the first play through. That was a bit frustrating, but I eventually got it. But I just ran in there and tried to fight him directly. To use tactics, you should have just gotten a bow and arrow before activating the first tower, and you can shoot the rope that suspends the hanging light inside the skull (by shooing through the hole where the skull's eye would be). This causes an explosion and gives you a big leg up in the fight. Later there are shines that help teach you how to use the various fighting mechanics, which help level up your skill controlling Link.

Most of the dying I didn't mind so much, because there was little to no penalty for it, and all felt like I was learning something. Can I jump off this high thing... nope dead... how else can I do this? I used the manual save a lot, instead of just relying on the autosave, if I was about to do something risky.

mabster 17 hours ago | parent | prev | next [-]

I rage quit the game several times before it finally clicked.

The realisation was that "wait, Link is a coward!". I then avoided most battle encounters and spent most of my time just exploring.

navbaker 9 hours ago | parent | prev | next [-]

Once you’ve grabbed your initial set of abilities from the opening area and stocked up on some weapons it becomes much easier. Shifting your mindset to “combat is almost entirely optional” also changes how hard the game feels.

wodenokoto 17 hours ago | parent | prev [-]

Newbies tend to be really afraid of the monsters early in the game. Maybe you are used to games that puts enemies there for players to kill. You’re supposed to sneak around enemies in the early game (you just woke up weak after a 100 years…)

With that being said I don’t think it is newbie friendly though. The controls uses all buttons and many with different modes. It’s can be quite overwhelming imho.

valenterry 18 hours ago | parent | prev | next [-]

Next, try windwaker. Older game, but the remake is great. Similar feeling in a different style - less walking, more sailing and exploring islands.

al_borland 6 hours ago | parent [-]

I might have to try this again. I got it on the GameCube when it came out, but remember hitting a wall and being frustrated. The open world change really old me on Zelda. I might give some of the older games another look after finally falling in love with the modern Zelda games.

loeg 16 hours ago | parent | prev | next [-]

I feel similarly about, uh, Horizon Zero Dawn or Far Cry 3+. Mostly it's about exploring the beautiful world. (With FC in particular, the plot kind of gets in the way of that.)

mentalgear 14 hours ago | parent [-]

For me it's also mostly the exploring angle. Do you know any more BOTW style exploration games ?

loeg 6 hours ago | parent [-]

The Assassin's Creed games also have huge, beautiful environments. Not sure if it's BOTW style, but you can ride horses around a big open world.

senordevnyc 18 hours ago | parent | prev [-]

I came here to leave this same comment about BotW