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bitwize 21 hours ago

So can ultra-violent games. I guess it depends on your vibe.

Come to think of it, maybe that's part of why Doom and Animal Crossing had their Barbenheimer moment a few years back.

anal_reactor 17 hours ago | parent | next [-]

Yes. I never enjoyed "cozy" games. Whenever I see them, I recognize that I'm supposed to feel coziness, but I don't. They're just boring, nothing happens. They remind me of places where I have to behave, which makes me stressed out.

Violent games, on the other hand, will take my attention, and have me stop thinking about the real-world stress. I really miss the craze of violent and edgy games of 2000's. Any recommendations?

I guess the bottom line is "people relax when doing hobbies" which is not a revolutionary take.

klaussilveira 11 hours ago | parent | next [-]

I have a ton! If you want to play Doom again, but from the perspective of 15-year old you, try this:

https://www.moddb.com/mods/project-brutality/downloads/proje...

Or if you were more into Heretic, try this:

https://forum.zdoom.org/viewtopic.php?t=56762

But you should also try new releases that were made thinking of the classics of the past. There's ton of crap, and develoepers that don't really understand what they are doing, but I recommend these:

https://store.steampowered.com/app/562860/Ion_Fury/

https://store.steampowered.com/app/2272250/Forgive_Me_Father...

I also recommend the Ashes Trilogy, which is like a blend of Stalker and Doom:

https://www.moddb.com/mods/ashes-2063/downloads/ashes-stand-...

nvarsj 13 hours ago | parent | prev [-]

I recently played Dead Space Remake and it is fantastic - from the limb-separating game mechanics to the out-in-space eerie atmosphere, there is nothing quite like it.

Trasmatta 21 hours ago | parent | prev [-]

Doom Eternal put me into a flow state like literally nothing else in my life. Made me feel so good.

ak217 9 hours ago | parent | next [-]

Doom Eternal is great for affirmation and motivation.

"Your strength will be their shield, and your will, their sword. You remain unbroken, for your fight is eternal."

0x1ceb00da 20 hours ago | parent | prev [-]

I've played doom 2016. Thinking about picking up eternal. How does it compare? Dark ages?

c-hendricks 20 hours ago | parent | next [-]

I found Eternal different enough to 2016 that I just bounced off it. The glory kill system was expanded in Eternal and you have to keep doing it to acquire resources. The mobility is a huge step up though.

Dark Ages' combat seems closer to 2016, with much larger areas.

bitwize 20 hours ago | parent | prev [-]

The way I put it is that Doom (2016) is more balls-out heavy metal, whereas Doom Eternal is more of a "concept album".

See, it turns out that in Doom (1993), there was sort of this refined balance between the enemies and the weapons you carried, such that while all of the enemies could in principle be taken out with any weapon, there were generally one or two really effective ways to kill them. Demons (pinkies) for instance, lacked a ranged attack, so it was possible to kill even a pack of them with the chainsaw while taking minimal to zero damage. And the cacodemon was large, moved slowly, and had a high chance to stun, so a rapid-fire weapon like the chain gun or, better yet, the plasma rifle would make short work of one while affording it little opportunity to counterattack.

For Doom Eternal, the developers decided to really lean in to this idea, calling it the "Doom Dance", and craft the enemies in such a way that they were specifically vulnerable to specific attacks from specific weapons. Again, using the example of the cacodemon, it's a real bullet sponge but if you pop a grenade into its mouth, it's an insta-stun letting you do a glory kill. The Mancubus and Arachnotron have weapons that can be disabled or weakened with specific attacks. And, annoyingly, there was one enemy (the Marauder) that can only be killed via a sort of quick-time event.

This expands to resource management too. There are fewer pickups, which means you have to top up on health with glory kills, ammo with the chainsaw, and armor with the Flame Belch as you clear an area of enemies. The emphasis is on "using the right attack at the right time", which is what the developers were deliberately aiming for. The campaign was also much more story-driven which only adds to the concept-album feel, as it's a very eurocomic-ish story that delves into the connection between the demons and the angelic aliens known as Maykrs, rather than just thrusting you into hell and telling you to murder every demon in sight. They definitely wanted you to get the most out of the game by experiencing it a certain way.

For these reasons I liked it less than I liked Doom (2016). I can see what they were going for, but it's just not my thing. For Doom: The Dark Ages they appear to be changing the combat system yet again, with more emphasis on tanking, and dealing out, massive amounts of damage from/to hordes of enemies, as well as use of a throwable shield and a more flexible glory kill system. I think they realized that they kind of veered from the Doominess of the combat with Eternal and are attempting to course-correct. Props to them for trying something different.