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TJSomething 4 days ago

I think that much of game development is unlike a lot of other kinds of programming, where there's often more ad hoc game mechanic prototyping than maintenance. This is where dynamic programming excels. But of course, that consideration needs to be balanced against others.

mabster 4 days ago | parent [-]

My big Lua codebase was a gamedev codebase, haha!