▲ | all2 4 days ago | |||||||||||||
>> You can make proprietary changes to the engine without releasing them (unlike GPL). > Why is that a good thing? Game dev at the top tiers is an arms race. Being able to do proprietary things is attractive to big players. >> and they make some assurances that there won't be a bait-and-switch. > If it was licensed under a GPL license you wouldn't need to rely on "some assurances" Multiple projects have gone closed-source from open source. Assurances are a nice thing to have (but certainly no guarantee). | ||||||||||||||
▲ | executesorder66 4 days ago | parent [-] | |||||||||||||
> Game dev at the top tiers is an arms race. Being able to do proprietary things is attractive to big players. Yeah, so I don't see how helping out the big players and not everyone else is a good thing. >Multiple projects have gone closed-source from open source. Assurances are a nice thing to have (but certainly no guarantee). Yeah but the open source ones ARE guaranteed. Even if they later become closed source, the code up till that point will remain open source forever. So it is guaranteed whereas "some assurances" mean nothing. | ||||||||||||||
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