▲ | chrismdp 3 days ago | |||||||||||||||||||||||||
It's always true that you need to drop down a level of abstraction in order to extract the ultimate performance. (eg I wrote a decent-sized game + engine entirely in C about 10 years ago and played with SIMD vectors to optimise the render loop) However, I think the vast majority of use cases will not require this level of control, and we will abandon prompts once the tools improve. Langchain and DSPY are also not there for me either - I think the whole idea of prompting + evals needs a rethink. (full disclaimer: I'm working on such a tool right now!) | ||||||||||||||||||||||||||
▲ | dhorthy 3 days ago | parent | next [-] | |||||||||||||||||||||||||
i'd be interested to check it out here's a take, I adapted this from someone on the notebookLM team on swyx's podcast > the only way to build really impressive experiences in AI, is to find something right at the edge of the model's capability, and to get it right consistently. So in order to build something very good / better than the rest, you will always benefit from being able to bring in every optimization you can. | ||||||||||||||||||||||||||
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▲ | 3 days ago | parent | prev [-] | |||||||||||||||||||||||||
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