▲ | deater 4 days ago | ||||||||||||||||
haha as someone who has spent a lot of time recently doing Apple II graphics coding, both for games, sizecoding, and the demoscene, let me tell you that the weird layout in fact is not easier to deal with. You have to waste a lot of space on lookup tables, or else complex calculations. And don't get me started on the "screen holes" you aren't allowed to write to in the lo-res address space making it exciting if you're trying to use modern decompression routines to unpack graphics in-place | |||||||||||||||||
▲ | dhosek 4 days ago | parent [-] | ||||||||||||||||
Hmm, I don’t remember there being anything special about those little 8-byte holes in the lo-res/text memory. | |||||||||||||||||
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