▲ | josephg 4 days ago | |
Yeah; I used to enjoy poking through C code in well written programs. It’s amazing what gems you can find by people who really know their stuff. I saw a string library once which took advantage of this. The library passed around classic C style char* pointers. They work in printf, and basically all C code that expects a string. But the strings had extra metadata stored before the string content. That metadata contained the string’s current length and the total allocation size. As a result, you could efficiently get a string length without scanning, append to a string, and do all sorts of other useful things that are tricky to do with bare allocations. All while maintaining support for the rest of the C ecosystem. It’s a very cool trick! | ||
▲ | alexvitkov 4 days ago | parent [-] | |
The Windows API uses this scheme for one of its 50 string types [1]. I"m not very fond of this design as it's easy to pass a "normal" C string, which compiles because BSTR is just a typedef to it. You can allocate the exact same data structure, but store a pointer to the size prefix, instead of the first byte - you avoid that issue, and can still pass the data field to anything expecting a zero-terminated string:
[1] BSTR - https://learn.microsoft.com/en-us/previous-versions/windows/... |