▲ | meesles 5 days ago | ||||||||||||||||
Second key feature listed in the repo: > Work on all games. No dependency on any specific game or engine. So your solution isn't an alternative here since it requires modifying the engine/game code. | |||||||||||||||||
▲ | c-hendricks 5 days ago | parent | next [-] | ||||||||||||||||
With something like Reshade shaders can be injected into any game without modifying any engine / game code. Would work much like this tool from Ubisoft. | |||||||||||||||||
| |||||||||||||||||
▲ | w4rh4wk5 5 days ago | parent | prev [-] | ||||||||||||||||
But what does that give me? Why would I need to simulate color blindness in an already released title? In my opinion that's simply a developer tool. What would've been more useful here would be a color blindness compensation filter, but IIRC there are already tools that can do just that for the whole screen. | |||||||||||||||||
|