▲ | Procedural Textures with Hash Functions(douglasorr.github.io) | ||||||||||||||||
29 points by douglasorr 5 days ago | 5 comments | |||||||||||||||||
▲ | tanepiper a day ago | parent | next [-] | ||||||||||||||||
Very useful - I'm working on a 3D space engine (https://youtu.be/dJ7tK-M3he0?si=7U-5u1-raR6WFRQ1) and started with CPU textures before moving to GPU - some of the patterns for procedural generation aren't quite right (but my focus has been on the physics and lighting for now) | |||||||||||||||||
▲ | magicalhippo a day ago | parent | prev | next [-] | ||||||||||||||||
Reminded me of the oldskool plasma effect[1], but this is even simpler given the lack of lookup tables. Neat! Note, demo requires WebGL so won't show in Firefox. [1]: https://invisiblewater.github.io/MattGraphicsTutorials/effec... | |||||||||||||||||
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▲ | exDM69 a day ago | parent | prev [-] | ||||||||||||||||
Hey, this might be exactly what I'm looking for! To test some 3d graphics code, I need to generate a lot of textures. From a technical standpoint, just a single color texture would do but having some recognizable patterns that are easy to distinguish by eye would be useful to check for correctness and glitches. Thanks for sharing. |