▲ | hex823 9 days ago | |||||||
it's like MPEG for 3D mesh frames that are contiguous. like today we only have JPEG like static compressors for meshes.. but this code TVMC does inter-frame compression to exploit temporal redundancy like an mp4. Pretttty cool | ||||||||
▲ | Cieric 9 days ago | parent [-] | |||||||
Oh that is pretty neat, I'm still failing to come up with any current use cases though. Most animations I'm use to are bone based which I think would still be smaller than this. I could see it for vertex based animations, but I'm not sure of any current cases where this is used. I'm sure there are good uses out there, I'm probably just missing it. I can at least think of potential future uses like vr movies, where if it's recorded and reconstructed into a 3d scene the bone information won't be there and most likely won't help even if it was. | ||||||||
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