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KennyBlanken a day ago

These days aimbots are so sophisticated and able to include fuzzing, that it's virtually impossible to tell because they can mimic a player's movement, miss occasionally, etc.

About the only cheat you can really identify is glass-walling, because usually people who do it eventually slip up and aim/shoot perfectly at someone they plainly cannot see.

xmprt a day ago | parent [-]

Really good players can get lucky pretty often because of game sense so even glass walling is hard to detect for certain if a player shoots through walls and kills their invisible opponent. We see this often even in pro play for tactical shooters.

greiskul 3 hours ago | parent | next [-]

Yup, At top level play, players know the games and the maps so much that they can get some kills through walls just from knowing that its is likely that an opponent WOULD be at the other side at second X after seeing/hearing them at second Y.

viraptor a day ago | parent | prev [-]

High level Q3 games had a lot of predicted movement kills for ages, long before vision automated aimbots. I'm not sure how anyone could even distinguish a perfect reaction there from a predicted shot that worked out.