▲ | gcommer a day ago | |||||||
Agreed. To be more precise: I think the solution is small, community-run servers. This allows large, consistent groups of players to play together regularly with a much higher percentage of admins who can handle cheaters manually. I also maintain that human judgement, can still catch things anti-cheat software is yet incapable of. Example: it doesn't matter how well hidden your aimbot is, I still notice cheaters when their accuracy is wildly out of proportion with their strategic understanding of the game. | ||||||||
▲ | genghisjahn a day ago | parent | next [-] | |||||||
It also seems similar to mastodon communities. Get too toxic and your server is so isolated you can’t bother people. Get too sensitive, and you block so many servers you can’t interact with anyone. Of course you could just have a server that’s for your little group(intentionally isolated) and that’s fine too. | ||||||||
▲ | thaumasiotes a day ago | parent | prev [-] | |||||||
> To be more precise: I think the solution is small, community-run servers. That was the normal way to do things. Essentially all modern games go out of their way to prevent you from doing this. | ||||||||
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