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ultimafan a day ago

With how bad it's gotten in some games I honestly just don't even bother playing PVP game modes anymore unless it's on a private server with close friends. The only modes I play public multiplayer on are coop or pve ones. The cat and mouse games from a developer vs cheat developer perspective from what it seems like is basically unwinnable outside of drastic actions like requiring ID/camera that no one is going to be willing to do for entertainment.

I can't really blame game developers for giving up on trying to fight cheaters for that reason. In an ideal world they'd be able to dedicate all their time/resources to game content itself giving us more to enjoy instead of having to waste an unreasonable amount of man hours and money on anticheat solutions that are only temporary anyways.

TheAceOfHearts a day ago | parent [-]

Game devs take on the problem by themselves by not releasing a server component. Older games used to release the server component, so people could self host or make their own ladder system. That allowed each community to come up with their own set of rules and restrictions for how much moderation was desired. But in the modern era where the game developer controls the server everyone is subject to a single set of rules.

kibibu a day ago | parent | next [-]

It used to be standard practice for ISPs to host a bunch of game servers too, to minimize latency and cost.

ultimafan a day ago | parent | prev | next [-]

That helps but there's still a huge burden on the community who end up having to self moderate. I think one of the biggest issues today is that cheating is not so easy to uncover anymore. It could just be rose tinted glasses or just lack of knowledge among the public about what cheat developers were up to but 20 years ago I don't really remember it being such a prevalent issue. I'd see rage hackers, spin botters, people blatantly using god mode or flying out of bounds or wall hacking but never heard much in the way of the kind of culture that seems to be prevalent now. It feels like there's plenty of extremely subtle cheats out there today and even "microcheats" that don't do much other than tweaking certain values by 10%~ in a way that gives a significant advantage to players with enough skill to leverage their play style around that without it being obvious that they are in fact cheating. And you'd go paranoid trying to catch them out because people are much more clever about how they use them.

droopyEyelids 21 hours ago | parent | prev [-]

I don't think you intended to be that specific, but the developers don't make any decisions at the level of "releasing a server component" thats an upper management/production leader decision.

moregrist 13 hours ago | parent [-]

I read “game devs” here as referring to studios/publishers/etc.

I would hope that we all know that the person who wrote the A* pathfinder code probably isn’t making choices at the product level.