▲ | necovek 21 hours ago | |||||||||||||||||||||||||
Again, you are making assumptions: I have read it in full, and I have experience with construction as well. > someone may ask you to split a floor in half Yes, I've seen it done plenty times. It's especially common with old houses which might have 4-5m high ceilings around here and people do introduce new floors in between. Similarly, with pillars being carrying structures, it is feasible to go and turn 3 floors which are 4m high each into 4 floors ~3m high. But while that's a way to interpret my "original ask" (and all of your examples like hidden floors and such), my intent was clear — in software, you literally go and introduce a whole new thing between the two things that were tighly coupled. Like actual structures above a certain floor. If your implication was followed in software (i.e. try to predict the future and introduce hidden floors, service floors and such) — and it sometimes is — we really end up with worse, more complex software that has technical debt built in from the start. IOW, that's exactly not the way to build software. Again, this does not discount the complexity of civil engineering — it is freaking hard! But my point is that it is DIFFERENT and that same approaches do not necessarily work. | ||||||||||||||||||||||||||
▲ | godelski 19 hours ago | parent [-] | |||||||||||||||||||||||||
Just so we're clear, construction isn't engineering[0]. The difference does matter specifically in what we're talking about.
But again, I think this belies you. Yes, I've made the assumption that you either didn't read Dan's blog in full or listen to Hillel's video, but can you blame me? This sentence is something they both explicitly discuss. You don't have everything figured out in engineering. Frequently you are doing your designs and then get them built by a manufacturer and then reiterate. This is very much akin to writing code, running tests, and rebuilding.Hillel discusses this right here[1] (this also addresses your last line)
Or from Dan, not far in he says
I'm not interpreting your point too directly, I'm interpreting your point how you're asking I do in the followup. I am telling you the same problems happen in engineering. It is *all* about uncertainty. You are constantly doing new things that people haven't done before. In fact, the entire field of statistics is centered around uncertainty. Randomness is literally a measurement of uncertainty. Yes, it is true that in CS we don't have as formal of a base to derive complex equations and better (but not completely!) account for that uncertainty, but Dan also addresses this immediately after my quote.In fact, let me quote from a footnote of Dan's. #2
(Emphasis my own.) Does that not sound extremely familiar? Rushing for the sake of rushing? That this rushing just incurs technical debt and more surprises? There's surely the constant of management wanting things to be done faster and not recognizing that this creates future trip-ups that create more anxiety to rush and just perpetuates the problems in the first place.
So I hope you can understand why I had thought you didn't read their arguments. I referenced the timestamp in Hillel's video[1] too. The next part of Hillel's discussion is literally about how much more predictable and consistent SOFTWARE is. *Their entire thesis* is addressing your point.I'll leave you with Hillel again[2]
[0] I must stress that I'm not trying to say one is more important or better, just that they are different.[1] https://youtu.be/3018ABlET1Y?t=1085 [2] https://www.hillelwayne.com/post/are-we-really-engineers/ | ||||||||||||||||||||||||||
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