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lumenwrites a day ago

I'm pretty sure you're wrong for at least 2 of those:

For 3D models, check out blender-mcp:

https://old.reddit.com/r/singularity/comments/1joaowb/claude...

https://old.reddit.com/r/aiwars/comments/1jbsn86/claude_crea...

Also this:

https://old.reddit.com/r/StableDiffusion/comments/1hejglg/tr...

For teaching, I'm using it to learn about tech I'm unfamiliar with every day, it's one of the things it's the most amazing at.

For the things where the tolerance for mistakes is extremely low and the things where human oversight is extremely importamt, you might be right. It won't have to be perfect (just better than an average human) for that to happen, but I'm not sure if it will.

kubb a day ago | parent [-]

Just think about the delta of what the LLM does and what a human does, or why can’t the LLM replace the human, e.g. in a game studio.

If it can replace a teacher or an artist in 2027, you’re right and I’m wrong.

esafak a day ago | parent [-]

It's already replacing artists; that's why they're up in arms. People don't need stock photographers or graphic designers as much as they used to.

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4602944

kubb 17 hours ago | parent [-]

I know that artists don’t like AI, because it’s trained on their stolen work. And yet, AI can’t create a sprite sheet for a 2d game.

This is because it can steal a single artwork but it can’t make a collection of visually consistent assets.

cheevly 10 hours ago | parent [-]

Bro what are you even talking about? ControlNet has been able to produce consistent assets for years.

How exactly do you think video models work? Frame to frame coherency has been possible for a long time now. A sprite sheet?! Are you joking me. Literally churning them out with AI since 2023.