▲ | fulladder 3 days ago | |
OpenCL was definitely supposed to be the standard, but as the sibling suggests, it's just much harder to use than CUDA. Also, it doesn't feel like OpenCL has much of a community around it, documentation doesn't seem great, and just the overall experience is very frustrating. I tried to implement something in OpenCL about 5 years ago, thinking it would be fairly trivial to port a simple compute shader from CUDA, and ended up giving up. Just too difficult. |