▲ | 999900000999 4 days ago | |||||||||||||||||||||||||
This in particular looks like a solo project that probably took around a year. Say OP sells 1000 subscriptions. That's 20 thousand dollars a month. They sell 10k subs, 200k a month. Or the project fails, and as a closed source tool I can't fork and fix issues. The only options are it becoming a multi million dollar company or abandonware. I'd be open to it if it was 100$ with one year of free updates. But even then, I think Visual Studio( which is free for hobbyist) is the only closed source IDE I use. Everything else is open source and free. Maybe I've been traumatized by Unity 3D, but I don't want to use a bunch of closed source tools. What if this becomes my primary dev tool, and OP decides to update the pricing. If you're justification for a $20 subscription is that oh you're probably making six figures and this is making your job easier, then what's to stop you from pricing it at $50 a month. Why not a hundred . Open AI has already started this bizarre slide into higher pricing tiers, I can use Deepseek or LLma3 for free, but if I'm using the most up-to-date chat GPT, I'll run into a rate limit and be told it's time to upgrade to a $200 a month service?! | ||||||||||||||||||||||||||
▲ | hathawsh 4 days ago | parent [-] | |||||||||||||||||||||||||
I wonder if this concern could be partly alleviated through a price lock-in strategy. There could be a contract that says because the subscriber has paid for N months, that subscriber is eligible to keep paying the same price for 5-10 years, regardless of the price for other subscribers. This could incentivize people to start their subscription early. | ||||||||||||||||||||||||||
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