▲ | Maxatar 15 hours ago | |
Refactoring C++ is an absolute nightmare due to templates and overloading. If you rename a function for example, tools can't propagate that change through a template because there's no way to know if that template is only ever used to call that particular function, and not some other function that happens to share the same name (some overload). Another way to think of it is that in C++, templates are dynamically typed, and so templates suffer from all of the same refactoring problems that dynamically typed languages do. In Rust that problem doesn't exist, there is no function overloading and generics are "statically-typed" via traits, so you can factor code that resides within generics just as you would refactor any other code and it all just works. | ||
▲ | tcfhgj 14 hours ago | parent [-] | |
You probably are looking for duck typing |