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johanpeitz 11 hours ago

Hallo! Johan the dev here, thanks for all the positive responses. Happy to answer any questions about picoCAD if there are any.

You can also check out https://picoCAD.net for more info :)

Herbstluft 9 hours ago | parent | next [-]

Love picocad.

Now that picotron is ramping up which basically offers a superset in terms of features compared to pico8: will there be an expanded picotron version of picocad?

johanpeitz 8 hours ago | parent [-]

It has definitely crossed my mind. Main reason I haven't looked into it is Picotron's (so far) lack of ability to export native binaries.

tym0 10 hours ago | parent | prev | next [-]

Hey, been meaning to try picoCAD for a while now this might push me over the edge :)

For my curiosity: How are you distributing this? Is it the Web version of the pico8 game or did you rewrite it in love or something? Or does pico8 allows to embed their VM when distributing on Steam?

johanpeitz 9 hours ago | parent [-]

pico8 has the ability to export anything you make into native binaries. Simple as that :)

oefnak 6 hours ago | parent | prev | next [-]

Does it have steam deck support? Can you export to .stl?

johanpeitz 5 hours ago | parent [-]

I've seen the linux version (available on itch.io) run on the steam deck but haven't tried my self. Lots of keyboard and mouse required to have a good time. :)

It does export to obj/mtl which is usually importable into most other softwares

elldes 9 hours ago | parent | prev | next [-]

This looks so cool!

Is there a workflow you would recommend for creating animations once the model has been created in picoCAD?

johanpeitz 8 hours ago | parent [-]

Unfortunately I know next to nothing about animating so I am not much help here. That said I didn't know anything about 3d modelling when I made picoCAD so maybe there will be another tool in the future :D

d--b 8 hours ago | parent | prev [-]

Jesus fucking christ, you're good at this.