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wslh 6 hours ago

Yes, and the sprites were supported by a specific coprocessor. For example, the Apple II didn't have one.

JSR_FDED 5 hours ago | parent [-]

We had to make do with Shape Tables in AppleSoft BASIC…good times drawing those out manually on graph paper. And then XOR-ing them onto the background. Amazing how good games were on the Apple ][ without dedicated graphics hardware.