▲ | com2kid 8 months ago | |
Don't write every pixel by hand to the screen. At high resolutions that just won't work. No modern UI does that anymore, they all use acceleration of some type. I ran into this trap when I tried to write a simple canvas game engine. Just caching blobs of things that don't change frame to frame and got me a 5x-8x speedup, even if where I render those things at changes frame to frame. |