▲ | WgaqPdNr7PGLGVW 3 days ago | |||||||||||||
> Give it time. Progress is fast. Why pick 2020 as your starting point? That is simply around the time the current set of techniques came about. We had generative art back in the late 90's - my screensaver has been generative art for over 20 years now. Obviously generative art has come a long way but people have been working on various approaches to it for at least 30 years. | ||||||||||||||
▲ | petercooper 3 days ago | parent [-] | |||||||||||||
From 2020 until now, we've gone from crude blurry or clearly generative artefacts to being able to create full professional illustrations based upon textual prompts. That is huge. Classic generative art techniques look like cave paintings compared to what the latest image generation models put out (and I'm not talking about "AI slop" type stuff that DALL-E does). Similarly, tools could fabricate podcasts years ago that sounded terrible. Now we have NotebookLM doing a "reasonable" job with two cliched-sounding "hosts". In a few years, will they potentially be able to create something akin to a professionally produced podcast given some smart prompting? The progress made so far points to yes, and I haven't seen any evidence so far to be pessimistic about it happening. | ||||||||||||||
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