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keybored 2 days ago

And the Make Impossible States Unrepresentable crowd program like that?

WorldMaker 2 days ago | parent [-]

It is not too bad in languages with discriminated unions. It's also not hard to fake discriminated unions in languages without them, even if you will miss some of the niceties.

Rather than thinking of it as an enum, think of it as a list of contructors:

    class ProgramState {
        bool w, x, y, z;

        ProgramState(x, z) // implies y = true, w = true
        ProgramState(w, z) // cannot set x; implies y = false (cannot set y)
    }
Even if the class needs all four fields, internally to represent all the possible combinations of data, there's no constructors/setters to work with them independently. (Which is also related to why "Make Impossible States Unrepresentable" also generally implies immutable, no setters at all makes it much easier to make states impossible.)

In languages with discriminated unions you might even have some natural field sharing depending on how your "constructors" are written and the memory expansion isn't necessarily "exponential".

crdrost a day ago | parent [-]

Also to mention it, languages without discriminated unions often have generics and function types, which can be used to build discriminated unions with Church encodings:

    // idiomatic typescript
    type Optional<IfAbsent, IfPresent> = 
     | {type: 'absent', detail: IfAbsent}
     | {type: 'present', value: IfPresent}
    
    // Church-encoded version
    type Either<x, y> = <z>(ifLeft: (x: x) => z, ifRight: (y: y) => z) => z
    
    // isomorphism between the two
    function church<x, y>(opt: Optional<x, y>): Either<x, y> {
      return (ifLeft, ifRight) => opt.type === 'absent'? ifLeft(opt.detail) : ifRight(opt.value)
    }
    function unchurch<x, y>(opt: Either<x, y>): Optional<x, y> {
      return opt<Optional<x,y>>(x => ({type: 'absent', detail: x}), y => ({type: 'present', value: y}))
    }
In addition the Church encoding of a sum type, is a function that takes N handler functions and calls the appropriate one for the case that the data type is in. With a little squinting, this is the Visitor pattern.

    interface LeftRightVisitor<X, Y, Z> {
      visit(x: Left<X>): Z
      visit(y: Right<Y>): Z
    }
    interface LeftRight<X, Y> {
      accept<Z>(visitor: LeftRightVisitor<X, Y, Z>): Z;
    }
    class Left<X> implements LeftRight<X, any> {
      constructor(public readonly x: X) {}
      accept<Z>(visitor: LeftRightVisitor<X, any, Z>) {
        return visitor.visit(this)
      }
    }
    class Right<Y> implements LeftRight<any, Y> {
      constructor(public readonly y: Y) {}
      accept<Z>(visitor: LeftRightVisitor<any, Y, Z>) {
        return visitor.visit(this)
      }
    }
    // isomorphism
    function visitify<X, Y>(opt: Optional<X, Y>): LeftRight<X, Y> {
      return opt.type === 'absent' ? new Left(opt.detail) : new Right(opt.value)
    }
    function unvisitify<X, Y>(opt: LeftRight<X, Y>): Optional<X, Y> {
      return opt.accept({
        visit(value: Left<X> | Right<Y>) {
          return value instanceof Left? {type: 'absent', detail: value.x} : {type: 'present', value: value.y}
        }
      })
    }
The main difference with the usual visitor pattern is that the usual visitor pattern doesn't return anything (it expects you to be holding some mutable state and the visitor will mutate it), you can do that too if you don't have access to a suitable generic for the Z parameter.