▲ | pjc50 10 months ago | |
> Now add multithreading. Still easy? > Now add locking. Still easy? Don't do that then. Or rather, either manipulate the state machine from only a single thread at a time; or explicitly turn the multithreading into more states. If you need to wait for something instead of having "do X" you transition into state "doing X". C#-style async does this in a state machine behind the scenes. |