▲ | bhouston 3 days ago | |||||||||||||||||||||||||||||||
> so you instead end up with indirect measurements that assume a Gaussian distribution. 100%. I was going to write something similar. > If you look at board game Elo ratings (poor test for intelligence but we'll ignore that), they do not follow a Gaussian distribution, even though Elo assumes a Gaussian distribution for game outcomes (but not the population). So that's good evidence that aptitude/skill in intellectual subjects isn't Gaussian (but it's also not Pareto iirc). Interesting, yeah, Elo is quite interesting. And one can view hiring in a company as something like selecting people for Elo above a certain score, but with some type of error distribution on top of that, probably Gaussian error. So what does a one sided Elo distribution look like with gaussian error in picking people above that Elo limit? | ||||||||||||||||||||||||||||||||
▲ | KK7NIL 3 days ago | parent [-] | |||||||||||||||||||||||||||||||
Lichess has public population data (they use a modified version of Glicko-2 which is basically an updated version of Elo's system): https://lichess.org/stat/rating/distribution/blitz It's basically a Gaussian with a very long right tail. Big caveat here is that these are the ratings of weekly active players. If we instead include casual players, I suspect we'd have something resembling a pareto distribution. | ||||||||||||||||||||||||||||||||
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