▲ | mkbosmans a day ago | |
That link is not a box filter, as it still uses weights to approximate a gaussian convolution kernel. It just uses some special hardware to do less texture fetches. But that is a constant 2x improvement over the full 1D convolution, not the box filter O(1) approach that the article suggests that browsers are using. | ||
▲ | tyleo 20 hours ago | parent [-] | |
You've moved me a place of uncertainty here. I had some confirmation that _some_ browsers use box blurs for this effect, I _know_ some game engines use multiple box blurs to approximate Gaussian blur (having seen the code myself). I updated a few sentences in the article to reflect that uncertainty. Thanks! |