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simianparrot a day ago

This holds true in 3D space to a _certain degree_, but here we’re looking at faux 3D projected onto a flat 2D surface where our eyes’ depth perception doesn’t work.

ninetyninenine a day ago | parent [-]

No we like photos with blur in the background. We prefer such photography. So who’s to say the faux surface fails?

Again we need evidence based measurements which the entire UX field lacks. It’s just a bunch of made up concepts strung together with little scientific research.

skydhash a day ago | parent | next [-]

The blur is depth dependent, not an uniform filter.

And there’s a lot of research regarding UX, under the term Human-Computer Interaction. The thing is that it easily converge to something like Win 2000, macOS Leopard.

simianparrot a day ago | parent | prev [-]

A photo isn’t an interactive interface so there’s entirely different perception tasks involved in parsing it. We like a lot of things in photos that are horrible for UI design — and vice versa.

But this also gets into another gray area where looking at a design for a UI != using said design to perform important tasks. Hence why prototyping and user tests often run counter to “pretty” interfaces.

ninetyninenine 17 hours ago | parent [-]

Right but you got any science to back up what you say?

I can simply say you’re wrong and I disagree and you got nothing to move your argument forward.