▲ | captaindiego 2 days ago | |
Do you know of any examples of doing something more complicated like this with Godot and C++ (past the normal docs)?... I've got some existing C++ game engine stuff I'd like to integrate with Godot for managing rendering side of things. | ||
▲ | nightowl_games 12 hours ago | parent [-] | |
https://www.youtube.com/watch?v=xo3z9IjGRSo My colleague made this 3 years ago before we released our first game. Basically we forked Godot, setup VSCode to compile it, and add new classes to a <repo>/modules/<project_name> folder and it works great. Since this video we've made a suite of macros that allow us to bind variables and methods to the ClassDB in 1 line each. Way nicer than default godot technique for adding new variables/methods. |