▲ | CodeArtisan 2 days ago | |
GameNetworkingSockets from Valve. Maybe not middleware enough? You have to implement the serialization and a state update strategy yourself. Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption. | ||
▲ | shdh a day ago | parent [-] | |
Yep, you will need to implement your own serialization and snapshot system with GNS. |