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ltr_ a year ago

Q: any resource to learn about modern approaches for real time game protocols?

Thaxll a year ago | parent | next [-]

One of the best: https://gafferongames.com/

shdh a year ago | parent [-]

Definitely the best

mfatihmar a year ago | parent | prev | next [-]

shameless plug: https://github.com/0xFA11/GameNetworkingResources

nazka a year ago | parent [-]

Thank you for sharing! Do you have any state of the art project or article or pattern etc... I should start diving into?

xeonmc a year ago | parent | prev | next [-]

Part 1: https://www.youtube.com/watch?v=W3aieHjyNvw

Part 2: https://www.youtube.com/watch?v=odSBJ49rzDo

cobalt a year ago | parent [-]

And https://www.youtube.com/watch?v=A5KW5d15J7I

liontwist a year ago | parent | prev [-]

The main difference in modern games is the set of things in the world that might need sync has grown, much more than the available bandwidth.

So need sophisticated logic to filter what needs to be updated in a given frame based on relevance, to fit within a packet,

And of course now you need cloud systems for matchmaking, telemetry, etc.