| ▲ | ltr_ a year ago | |||||||
Q: any resource to learn about modern approaches for real time game protocols? | ||||||||
| ▲ | Thaxll a year ago | parent | next [-] | |||||||
One of the best: https://gafferongames.com/ | ||||||||
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| ▲ | mfatihmar a year ago | parent | prev | next [-] | |||||||
shameless plug: https://github.com/0xFA11/GameNetworkingResources | ||||||||
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| ▲ | xeonmc a year ago | parent | prev | next [-] | |||||||
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| ▲ | liontwist a year ago | parent | prev [-] | |||||||
The main difference in modern games is the set of things in the world that might need sync has grown, much more than the available bandwidth. So need sophisticated logic to filter what needs to be updated in a given frame based on relevance, to fit within a packet, And of course now you need cloud systems for matchmaking, telemetry, etc. | ||||||||