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Fade_Dance 3 days ago

maybe they mean solid open source netcode? Call of Duty famously used Quake 3 net code for a while. That engine was a great core to build from since Carmack made such solid stuff.

But then again, they're probably just a bot.

skhr0680 2 days ago | parent | next [-]

AFAIK (remember) Call of Duty was built on a modified Quake 3 engine long before it went open source

newsclues 2 days ago | parent [-]

IW Engine is based on the RtCW version of the id Tech 3 (Quake 3) engine they licensed.

brcmthrowaway 2 days ago | parent | prev [-]

What does Call of Duty use now?

bananaboy 2 days ago | parent [-]

Custom code still derived from q3

shdh a day ago | parent [-]

Its likely that every component of the engine has now been swapped out and almost no Q3 derived code exists.

bananaboy a day ago | parent [-]

Yeah I know, I work for Sledgehammer Games on cod. It's not that it's been swapped out, it's been rewritten and rewritten many times over the years. What I meant to imply (but didn't succeed in saying) was that for systems that were in q3a, if you knew the q3a code, then you would feel a sense of familiarity with those parts of the cod code.

I occasionally do some random spelunking for fun and while there's practically no code left, there are still a few small remnants like the odd comment or function signature (or partial signature) that are still there, and some that even date back to Quake 1!

shdh a day ago | parent [-]

That's really cool, thanks for sharing that information!