▲ | fmbb 3 days ago | ||||||||||||||||||||||
I have only seen this problem in elder devs. Some people simply seem to believe they are selected by god to hand out their frameworks for poor juniors to be forced to work inside. Sometimes they are just a founding engineer, they were the only devs in a startup, or one of five. These senior devs often quit or are fired and leave the rest of the developers with their “good ideas”. I have never seen a junior taking on something new that is inherently huge and complex. I have seen them go overboard with refactoring, because someone tricked them into thinking the Boy Scout rule is good, or that DRY is important, or that they need to think ahead and abstract/generalize for the future. Inevitably that is something they were “taught” by senior colleagues or teachers. A corollary to this is the pandemic of phobia for NIH. A lot of developers really seem to prefer janky, undermaintained third party libraries with huge APIs over a quick home made hack to solve exactly the problem your team has, and you can maintain and test and just know everything there is to know about. Building your own stuff is good. It is the business we are in. | |||||||||||||||||||||||
▲ | brabel 3 days ago | parent | next [-] | ||||||||||||||||||||||
I think what you're calling "elder devs" is actually the "intermediate" devs. They're not junior in any sense if they're capable/allowed to create these huge balls of mud we're referring to. And the elders normally have seen way too much to fall into that trap... and definitely don't quit often like you're describing at all (my experience is that the younger you are, the more often you change jobs - which is good for you as it's been shown this is the best way to get a good paycheck, but bad for employers, of course). They're tired of that constant churn and have had more than enough time to find a place where they're comfortable. The OP is likely talking about those as well, but from the perspective of someone who probably is truly senior and has been doing this at least since the 90's... basically, they're talking about the devs who know just enough to be dangerous (some will enter this stage from around 3 years of experience to 10, others may stay there from 5y to 20y - so it's difficult to group them together in a neat group) just like you're doing, but to you, they look senior as well. | |||||||||||||||||||||||
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▲ | sgarland 2 days ago | parent | prev | next [-] | ||||||||||||||||||||||
> A lot of developers really seem to prefer janky, undermaintained third party libraries with huge APIs over a quick home made hack to solve exactly the problem your team has Sometimes it’s not even that they’re janky and undermaintained, it’s just the huge and unnecessary API. A good example is watching for file changes. inotify has been around forever, and is easy to reason about. The Python library inotify_simple [0] just wraps that. That’s it. It works extremely well, has no dependencies of its own, and provides nothing else. I once needed this functionality for a project, and had another teammate argue we should use watchdog [1] instead, because it had more stars, and more frequent commits. It took me longer than I thought it would to explain that sometimes, projects are complete and don’t need commits, and that we didn’t need or want any of the additional complexity provided by watchdog. Another example is UUID generation. Python doesn’t yet natively do UUIDv7 generation, but if you read their source code and the RFC for UUIDv7, it’s fairly easy to write your own implementation. This was met with “please don’t write your own UUID implementation; use a library.” Baffling. | |||||||||||||||||||||||
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▲ | zimpenfish 3 days ago | parent | prev [-] | ||||||||||||||||||||||
> I have only seen this problem in elder devs. To drop an anecdatum into the fray, I am an older dev and I tend to see this from younger devs because, frankly, the elder devs are too tired and semi-burnt out from trying to stop the younger devs creating nonsensically pure houses of glass built on the Wise Words of The Bloggers using Technique du Jour where everything takes 4x as long and results in the most fragile and complex sugar-spun castles which collapse into unmaintainable slop after the first contact with enemy (customer) fire. (I may or may not be bitter about this from previous jobs) | |||||||||||||||||||||||
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