▲ | Animats 4 days ago | |||||||||||||
No mention of quaternions and SLERP? | ||||||||||||||
▲ | ChickenSando 4 days ago | parent [-] | |||||||||||||
Hey, I'm the author of this post. Quaternions and SLERP are absolutely a fundamental part of 3D vision (and game development too). However, I wanted to focus this post mainly on the question "why is optimizing on the unit sphere difficult?" As the post stands, it's already quite verbose. Maybe I'll find some time to do a deep dive on common Lie Groups used in computer vision e.g. SO(3), SE(3) and Sim(3) and also the common representations used for those groups. | ||||||||||||||
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