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cableshaft 3 days ago

I was still working on a game outside of Unity when that happened but was having some issues and was highly considering shifting to Unity for my next one.

I played around with Godot for a bit, but wasn't really getting into it too much.

I started learning Love2D and decided to use that instead.

Except for certain native mobile features needing to have Lua hooks developed for it manually, and some issues getting the resolution changes working properly on iOS (figured that out eventually though, using the "push" library helped), it's been a pretty smooth experience so far.