▲ | astlouis44 3 days ago | |||||||||||||||||||||||||||||||
My team (third party) has developed WebGPU support for Unreal Engine 5, along with an asset-streaming system that solves the large download, multi-gigabyte game in your webpage issue by only loading in what a player needs to see at any given moment. It's constantly loading and unloading data, which helps tremendously with memory management. WebGPU is going to usher in a new era of web games, the biggest benefit being compute shaders which have never before been possible inside the browser. DISCLAIMER - Will only work on a Windows device running Chrome or a Chromium browser. Mac and iOS isn't well supported yet. Space demo - https://play.spacelancers.com/ Forest demo - https://play-dev.simplystream.com/?token=bd4ca6db-522a-4a73-... | ||||||||||||||||||||||||||||||||
▲ | gsuuon 10 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
This was cool (spacelancers didn't work in Arc but did in Chrome, forest demo 403's) - audio and fullscreen fail because they aren't initiated by a user gesture. Impressive how quick it is to get into a game with this level of fidelity, normally you'd need several minutes of downloading. | ||||||||||||||||||||||||||||||||
▲ | conductr 3 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
> DISCLAIMER - Will only work on a Windows device running Chrome or a Chromium browser. It loaded, but "work" is a stretch. It was a multiple second lag to react to input. Very choppy. | ||||||||||||||||||||||||||||||||
▲ | iknowstuff 3 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
Aw neither works on iOS 18.2 | ||||||||||||||||||||||||||||||||
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▲ | 3 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||
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