▲ | slimsag 4 days ago | ||||||||||||||||||||||
It's crazy you've cited Hexops as an example: 1. It's a game studio not a project (CEO here :)) 2. It's very much still alive and well today, not 'cancelled' 3. We never even used WebGPU in Rust, this was before WebGPU was really a thing. It is true that we looked elsewhere for a better language for us with different tradeoffs, and have since fully embraced Zig. It's also true that we were big proponents of WebGPU earlier on, and have in recent years abandoned WebGPU in favor of something which is better for graphics outside the browser (that's its own worthwhile story).. But we've never played /any/ role in the Rust gamedev ecosystem, really. | |||||||||||||||||||||||
▲ | z3phyr 3 days ago | parent [-] | ||||||||||||||||||||||
I think the future is getting rid of all the APIs and driver overhead, compile directly to GPU compute and write your own software renderers in a language targeting GPUs (Could be Zig) | |||||||||||||||||||||||
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